If you bought every souvenir in the shop, you might get an award. Cuckoo clocks: Check the clocks on the wall. Glass : Pan right and read The Art of Glass book above the glass case. Inside is a paper with drawn sun, moon and comet. There's a code at the bottom. Take coded message 1. Postcards: Look close at the postcards right of the entryway to the side stairs. Snack server: Look at the mini chalet right of the postcards. You can buy snacks here pretzels, hotdog, German chocolate cake and turnover by selecting the picture of the snack.
Then click on the slot at right to enter the coins. See the cuckoo and the delivery of the food. To save time, order German chocolate cake top right that Renate loves. The cake is placed in a cardboard box in inventory. Grimm's Baddies: Check the bookcase right of Anja. Read the book - Grimm's Baddies.
Read the titles of the other books. Monsters What and Why : Check the book beside the monster at the corner. Learn about the different monsters. Open the base of the monster. Select your language and press the different buttons. Try the other language. Anja again: Talk to her again and talk about Ned.
Learn she had a boyfriend when she was young. Learn about the glass display. Learn about the glassblowing here at the castle. Only Karl and Anja have the key to the glassblowing room-furnace.
Exit through the glass door beside Anja. Explore the foyer part Lukas : Talk to Lukas Mittelmeier. Monster game: Play Monster with Lukas. The farmer player places cows on the board. The opponent places the 3 monsters from top left on the board by clicking on some selected cows. The cows change to monsters. Then click on the done square at bottom of the screen. Select-click on any cows that you want to kill as long as they are connected to the monsters. The available cows are highlighted.
Move the scared wide-eyed cows and the monster to new location on the board. Select a scared cow or monster and then click the location anywhere on the board that you want to move it to.
The farmer player then guesses where the monsters are located. The monster chooser's aim is to kill as many cows and hide the monsters; if so the farmer loses. The farmer player's aim is to deduce the locations of the 3 hidden monsters; the monster chooser then loses the game. Play a round of Monster with Lukas: You have to play as monster and farmer to finish a round. Get Raid cards if you win. Pull back to stop playing. If you get a full deck of Raid cards, you might get an award.
Talk to Lukas again. Learn that Anja and Karl always fight. Learn that if Renate is given food; she goes to sleep. Learn also about secret passages.
Lukas saw something there that might be a monster. Coffee table: Check the coffee table. Read The Brothers Grimm book. Pick up the 3 pronged control key from the table. Take the coin from the top shelf of the side table. Glockenspiel - Clock: Check the clock at the corner. Take the coin from the left bell tower. Open the bottom drawer and see the glockenspiel. There must be a specific order to play them in.
Call Markus back on the phone in my room:. Markus : Can happen anytime outside the Gift shop. Get a call from Markus, the man that hired Nancy. He wants to Nancy to call back using the land line. Before climbing to the central solarium, take the eagle phone charm from the wall by right stairs railing.
Ned: Can happen anytime outside the Gift shop. Get a call from Ned. Go back to Nancy's room by using one of the side stairs on the floor above. Markus: Use the cuckoo clock phone and select or dial Markus' number.
Talk to Markus. He's bringing foreign investors tomorrow. Learn that he and Anja used to date. Markus broke up with her. Ned and Frank: Call Ned back. Then call Frank or get a call from Frank himself. Explore the courtyard:. Monster sighting: After the phone calls, Karl knocks on the door. Open the door and he say the monster is in the courtyard.
Automatically be at the courtyard. See the plant is burning. The door on the left has claw marks. Fire : Turn around and click on the well at left. Click on bucket and it will automatically get water from the well.
Take the bucket of water and use it on the fire. Destroyed door: Check the destroyed door of the florist shop. Look close at the bottom part and take a burr. Move towards well and turn around to see the doors of the shop beside the well. Use the dictionary on the signs: florist, herbalist and antiques.
Knock on doors and see that no one wants to open the door. Well : Turn back to the well. Use the bucket again and get coins , other items from Nancy's past games and-or foreign coins. If you use the bucket often enough, you might get an award. Look close-click inside well to check the well. See that it is dark. That well needs exploring. Musical note paper: Turn around from the well or the shops. Go across to the door below the street level. Turn around and see a paper on the steps. Study the paper and see musical notes quiz.
Learn the notes. This will be helpful in playing the glockenspiel. Coins : Check the seat of the buggy left of the gate and get a coin. Check the circular planter with a tree beside the left bench-lamppost on the courtyard and get a coin. Take the coin under the peddler's cart left of the shop. Stairs: Climb the stairs left of the Burg Castle Finster door. Go forward and pick up the dull shears outside the locked door. Go down the stairs and take the coin on the window sill below the stairs.
Ask about the costume:. Markus : Sometime, get another call from Markus. He wants you to call him back on the landline. Get wet: Go back to your room. After opening the door, a bucket of water drops down on Nancy. Learn that her suitcase is lost. Check the bed and see a costume.
Read the note attached to the costume. Click to change to the Bavarian costume. Nancy's clothes are left on bed. Use the phone to call Markus. Lukas : Go downstairs and talk to Lukas about the costume and the bucket of water. Anja : Go to the gift shop and talk to Anja.
Learn about Markus and the costume. The costume looks familiar to Anja. Karl Ask around for a key to the glass shop : Go to Karl's office. Talk to Karl about the burr. It is from the woods. Take burr back. He allows Nancy to enter the glass shop but keep away from the furnace.
Take the glass shop key. Learn that Anja wants Renate to go. Learn about the history of the monster and the Freiherr's daughter. Renate : Go to the banquet room. Talk to Renate. Renate wants you to take off the costume. She is upset.
Nancy's clothes: Go to Nancy's room. Check the bed and see that Nancy's clothes are in shreds. Legend clue page Look by the fireplace. Take the legend clue page 17 from the floor. See that it has TK at bottom right and has a picture of the well. Find a way to look at everything in Renate's bag:. Renate: Go to the banquet room. Talk to Renate and tell her you can't change clothes since they are shredded. Talk to her over and over until the dialogues are completed.
Leave the dialogue about giving her food last. Take the cake from the box. Automatically give her the black forest cake. Remember what Lukas said - she falls asleep after eating. If you give Renate enough food, you might get an award. Save game here. Renate's bag: Look close at Renate's bag beside her chair. Open the main flap of the bag. See the contents of the bag. Book : Read The Owl book first. Take the legend clue page 25 from inside the book.
See that it has N at bottom right and a picture of an opened trap door. Box : Take the box with metal balls-buttons on the lid. The aim of the puzzle is to get to the box at bottom right without waking Renate up.
Left click to pick up and release an item. Right click to turn the item. Place them as close as possible where you want that item and then left click to release it. Take the box. Two possible solutions to the Junior puzzle. Senior Color code of the box in Renate's bag:. Look close at box a see that you need to know the correct color code. This is a random puzzle. There are 10 chances to deduce the correct color.
Deduce the correct color based on the result of selecting and placing the colors. Concentrate on getting correct colors first and then the placements of those correct colors. Take Renate's map of the castle and woods. See that there's a dungeon. Get all 4 small lights at bottom of the column to be green. I looked for the correct color first by using one color at a time and worked on placing the correct colors found in the correct slot as I go along the columns.
Column 1 - I placed 4 blue balls. The result below showed that ONE of those 4 blue balls is the correct color at the correct place. Column 2 - I then started positioning one blue ball and check another color pink to see if it is the correct color.
As shown by the lights below - pink is a wrong color and the solitary blue I positioned is in the wrong slot. Column 3 - I check green now and moved the blue ball to another slot.
The lights below showed that I correctly placed the blue ball and one of the green balls is a correct color in a correct slot. Column 4 - I now kept the blue ball where it is correctly placed; worked on finding which green ball is correct and also check the red ball. The red ball is not one of the correct color and I placed the green ball correctly.
That's 2 down. Column 5 - Checked the light blue ball with blue and green correctly placed. The light blue ball is not correct color. Column 6 - Check purple and orange this time. Both colors are correct but wrongly placed. Column 7 - Placed all correct colors at correct slots.
Explore the glass shop:. Furnace room: Go to the locked furnace room now that you have the key from Karl. From the banquet room, take the left side stairs down to the end. Use the dictionary on the sign on the door -Danger Fire Hazards. Use the glass key on the locked door. Look around.
See the furnace at right. Don't open the door yet. Find the missing tile : Check the cabinet-oven ahead, left of the furnace Take the green glass tile. Workbench: Turn left across the furnace. Take the small shovel , prybar and tongs. Sand buckets: Check the sand buckets right of the door. Take the coin on the floor beside the right bucket. Open the buckets. Get a necklace phone charm from middle bucket Special edition game only.
The third bucket has a Lukas' practical joke. Find a way to sharpen the shears. Look close at the machine left of the door.
Take the coin from the trash can at left. Plug the machine cord on the wall socket. Look close at machine. Press the red button. Use the dull shears on the rotating sander to get sharp shears.
Press the red button to stop the sander. Find a way into the castle's dungeon:. Furnace : Face the furnace. Do not open the furnace door without protection. Use the dictionary on the sign at left.
Click on that metal door with the sign to slide it in front of the glowing window of the furnace. Now click on the furnace door at right while the metal door is in front of you. See a lever under the letter A. It is hot. Use the tongs taken from the workbench on the lever. That raised the lever. A secret door left of the oven opens. Explore the d ungeon: Go through the door. Pick up the game card phone charm on the stairs Special edition game only.
Continue down the stairs. Check the first cell on the left. It looks like a cave-in happened here. Take the legend clue page 19 from under the door of the cell ahead. See that it has OM at bottom right and a picture of a shield in a corner. Relief : Turn the corner. Look close at a circular decorated relief on the wall.
Something could fit in here. See a trap door on the floor in front of that circular relief. Check the cell on left wall. Turn around and go back to the furnace room. Woods :. Time to check the woods. Go outside to the courtyard. Gate: Look close at the sign left of the archway. Use the dictionary on the sign below the lever - Warning. Do not pull lever. You will be pierced by the gate spikes if you do. Woods: Exit the castle courtyard. Go left after the stone bridge. See the mist covered woods.
If you go to the woods often enough, you might get an award. Go forward. See arranged stones on the ground. Take note that there is a large stone boulder at right. There is a path going to the left also. See path going right and left. Go right and see a small boulder on the right. Go curved forward and see big tree on the right.
But anyone could play. What are they wearing? Kunkel adds that she remembers learning about other cultures and history while playing the games. The characters were somewhat diverse, and the games seemed to at least try to be culturally sensitive and historically accurate. Part of it may be because the games took kids seriously, Kunkel says.
They set you up in this universe and you had to go figure it out. It was a good way of respecting a young person and their capabilities. Lani Minella — a director, casting director, and the voice actor who brought Drew to life in most of the games, save for the most recent edition — says fans have written to her and shared personal stories of how Nancy inspired them, taught them, or readjusted their worldview. I hope fans still feel good about it. For years, the Nancy Drew games provided a fun yet educational escape for folks of all ages and genders, Gray and Minella say.
But nothing lasts forever. Fans noticed changes were happening, and they began to get upset. Please read before downloading your next game macOS Compatibility Learn More Please be advised that Apple's latest operating systems, such as Catalina and Big Sur, no longer support our bit games.
Mystery Games. Detective Games. Learning Games. Scary Games. Shop Now. Behind the Scenes with Nancy Drew. Kellsey So, thank you for your games! Pick a username you like and can share with others.
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